Large City: Thāmb Aẃē Ni̋ēkēä

Thāmb Aẃē Ni̋ēkēä

Thāmb Aẃē Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceVyedlupglá Region
RegionWhis Kuqüe Heath
Founded971
Community LeaderLord Êyê Èdsh Zlëm Fyêyê Èqthonm
Area63 km2 (25 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation2720 m (8923 ft)
Average Yearly Precipitation254 cm/y (99 in/y)
Population14836
Population Density235 people per km2 (593 people per mi2)
Town AuraTruename Magic
Naming
Native nameThāmb Aẃē Ni̋ēkēä
Pronunciation/ðɑ̄mb/ /ɒ́æ/
Direct Translation[light blue] [reason; logic; rationale]
Translation[Not Yet Translated]

Thāmb Aẃē Ni̋ēkēä (/ðɑ̄mb/ /ɒ́æ/ [light blue] [reason; logic; rationale]) is a subtropical Large City located in the Vyedlupglá Region of the Goblin Tribes.

The name Thāmb Aẃē Ni̋ēkēä is derived from the Goblin language, as Thāmb Aẃē Ni̋ēkēä was founded by Êyê Èdsh Zlëm, who was culturaly Goblin.

Climate

Thāmb Aẃē Ni̋ēkēä has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 3°C (37°F). Thāmb Aẃē Ni̋ēkēä receives an average of 254 cm/y (99 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Thāmb Aẃē Ni̋ēkēä covers an area of nearly 63 km2 (25 mi2), and an average elevation of 2720 m (8923 ft) above sea level.

Overview

Thāmb Aẃē Ni̋ēkēä was founded durring the late 11th century, by Êyê Èdsh Zlëm. The establishment of Thāmb Aẃē Ni̋ēkēä suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Thāmb Aẃē Ni̋ēkēä was built using the conventions of Goblin durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Thāmb Aẃē Ni̋ēkēä is no diffrent. The city's buildings feature plaster covered brick construction taking the shape of large simple gemometric shapes which ate then embelished with decorative features, but retain their simple shapes in spite of the added features such as pillars, faccaddes, and covered walkways. The blocky nature gives a general impression of extreem age, as if each structure has existed since time immemorial.

Thāmb Aẃē Ni̋ēkēä is buildings are arranged arround a network of narrow packed earth streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Unfortuantly, these cost-cutting-focused defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Your first impression of Thāmb Aẃē Ni̋ēkēä proves to be right on the money. This city is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.

Civic Infrastructure

Thāmb Aẃē Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Thāmb Aẃē Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Thāmb Aẃē Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Thāmb Aẃē Ni̋ēkēä's parks.

Thāmb Aẃē Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Thāmb Aẃē Ni̋ēkēä.

Thāmb Aẃē Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Thāmb Aẃē Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Thāmb Aẃē Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Thāmb Aẃē Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Thāmb Aẃē Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Thāmb Aẃē Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Thāmb Aẃē Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Thāmb Aẃē Ni̋ēkēä's public wards, blessings, and other arcane systems.

Thāmb Aẃē Ni̋ēkēä has an Administrative Academy which trains individuals in the administrative arts.

Thāmb Aẃē Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Thāmb Aẃē Ni̋ēkēä's grid is powered by a boiler and turbine based power plant.

Thāmb Aẃē Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Thāmb Aẃē Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Thāmb Aẃē Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Thāmb Aẃē Ni̋ēkēä's natural decorations nor waterways.

Thāmb Aẃē Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Thāmb Aẃē Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Thāmb Aẃē Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Thāmb Aẃē Ni̋ēkēä's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Thāmb Aẃē Ni̋ēkēä there is no wind.

The Urdefhan near Thāmb Aẃē Ni̋ēkēä are known to be quite timid.

Thāmb Aẃē Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Wild Magic energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 28
  • Farmers: 42
  • Farm Laborer: 92
  • Hunters: 59
  • Milk Maids: 41
  • Ranchers: 20
  • Ranch Hands: 39
  • Shepherds: 41
    • Farmland: 60085 m2
    • Cattle and Similar Creatures: 3709
    • Poultry: 44508
    • Swine: 2967
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1483

Craftsmen

  • Arms and Toolmakers: 28
  • Blacksmiths: 31
  • Bookbinders: 18
  • Buckle-makers: 20
  • Cabinetmakers: 38
  • Candlemakers: 49
  • Carpenters: 50
  • Clothmakers: 42
  • Coach and Harness Makers: 15
  • Coopers: 37
  • Copper, Brass, Tin, Zinc, and Lead Workers: 20
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 35
  • Farrier: 89
  • Furriers: 9
  • Glassworkers: 59
  • Gunsmiths: 30
  • Harness-Makers: 13
  • Hatters: 28
  • Hosiery Workers: 10
  • Jewelers: 16
  • Leatherwrights: 37
  • Locksmiths: 14
  • Matchstick makers: 23
  • Musical Instrument Makers: 22
  • Painters, Structures and Fixtures: 19
  • Paper Workers: 20
  • Plasterers: 20
  • Pursemakers: 25
  • Roofers: 16
  • Ropemakers: 14
  • Rugmakers: 14
  • Saddlers: 26
  • Scabbardmakers: 32
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 14
  • Soap and Tallow Workers: 55
  • Tailors: 95
  • Tanners: 18
  • Upholsterers: 21
  • Watchmakers: 20
  • Weavers: 44
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 20
  • Booksellers: 25
  • Butchers: 39
  • Chandlers: 42
  • Chicken Butchers: 37
  • Entrepreneurs: 15
  • Fine Clothiers: 40
  • Fishmongers: 41
  • Florists: 9
  • Potion Sellers: 24
  • Resellers: 61
  • Spice Merchants: 20
  • Wine-sellers: 30
  • Wheelwright: 22
  • Woodsellers: 14

Service workers

  • Bakers: 87
  • Barbers: 69
  • Coachmen: 21
  • Cooks: 74
  • Doctors: 34
  • Gamekeepers: 23
  • Grooms: 13
  • Hairdressers: 47
  • Healers: 40
  • Housekeepers: 39
  • Housemaids: 92
  • House Stewards: 43
  • Inns: 13
  • Laundry maids: 26
  • Maidservants: 51
  • Nursery Maids: 26
  • Pastrycooks: 54
  • Restaurateur: 67
  • Tavern Keepers: 61

Specialized Laborer

  • Ashworkers: 21
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 29
  • In-Town Couriers: 32
  • Long Haul Couriers: 32
  • Dockyard Workers: 30
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 37
  • Millers: 33
  • Miners: 38
  • Oilmen and Polishers: 22
  • Postmen: 36
  • Pure Finder: 19
  • Skinners: 44
  • Sugar Refiners: 8
  • Tosher: 22
  • Warehousemen: 57
  • Watercarriers: 33
  • Watermen, Bargemen, etc.: 42

Skilled Laborers

  • Accountants: 18
  • Alchemist: 22
  • Clerk: 30
  • Dentists: 14
  • Educators: 41
  • Engineers: 20
  • Gardeners: 14
  • Mages: 11
  • Plumbers: 16
  • Pharmacist: 18
  • Professors: 6
  • Scientists: 10
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 20
  • Civil Clerks: 34
  • Civic Iudex: 16
  • Consultants: 9
  • Exorcist: 33
  • Fixers: 17
  • Kami Clerk: 28
  • Landlords: 28
  • Lawyers: 18
  • Legend Keepers: 25
  • Militia Officers: 148
  • Monks, Monastic: 44
  • Monks, Civic: 49
  • Historian, Oral: 34
  • Historian, Textual: 17
  • Policemen, Sheriffs, etc.: 32
  • Priests: 70
  • Rangers: 20
  • Rat Catchers: 23
  • Scholars: 22
  • Spiritualist: 29
  • Slayers: 8
  • Storytellers: 58
  • Military Officers: 44

Cottage Industries

  • Brewers: 40
  • Comfort Services: 61
  • Enchanters: 17
  • Herbalists: 17
  • Jaminators: 47
  • Needleworkers: 49
  • Potters: 24
  • Preserve Makers: 37
  • Quilters: 20
  • Seamsters: 82
  • Spinners: 43
  • Tinker: 17
  • Weaver: 39

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 22
  • Costumers: 9
  • Dancers: 17
  • Drafters: 9
  • Engravers: 12
  • Fine Furniture Carpenters: 7
  • Glaziers: 15
  • Inlayers: 14
  • Musicians: 39
  • Painters, Art: 7
  • Playwrights: 15
  • Sculptors, Art: 12
  • Wood Carvers: 46
  • Writers: 54

Produce Industries

  • Butter Churners: 51
  • Canners: 40
  • Cheesmakers: 54
  • Ice Merchants: 6
  • Millers: 30
  • Picklers: 26
  • Smokers: 18
  • Stockmakers: 17
  • Tobacconists: 23
  • Tallowmakers: 35

5665 of Thāmb Aẃē Ni̋ēkēä's population work within a Foundational Occupation.

7985 of Thāmb Aẃē Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 1186 (8%) are noncontributers.

Points of Interest

Thāmb Aẃē Ni̋ēkēä has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.

Thāmb Aẃē Ni̋ēkēä has a substantial mill pond located a short distance from town.

POI

History

The the a torc of Conjuration, an a torc imbued with great amounts of Conjuration energies was created in Thāmb Aẃē Ni̋ēkēä by in time immemorial, reportedly some time during the late 2nd century.

History